16th May 2016, 06:25 AM
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#68
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Newbie
Join Date: Apr 2016
Posts: 1
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Quote:
Originally Posted by Jambo51
Should be able to, aye
Managed to do a bit today, despite the problems I had with my electricity supply.
Currently working on converting the whole engine into OO C++ code, which is taking a very long time, as you might imagine. However, it'll definitely be worth it in the long run because the code will be vastly neater. Plus, I don't need to manage heap storage because C++'s new and delete (and the underlying malloc) work just fine on GBA!
Will need to try to work out how to interact with the malloc system to integrate it into the sprite and palette allocation systems I want to build, though.
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Thank you for sharing
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