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Fangame Showcase Working on a Homebrew project of some kind? Come and show it off! |
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#61 | |
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Join Date: Apr 2015
Posts: 7
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Also, I hope you do find the motivation to continue with this, I've been ROM hacking on and off since 2008 as I can't seem to let it go, and in all the time I've been doing it and browsing the forums, nothing has got me as excited about a project as this has, so at the very least one person really appreciates the time and effort you've put in even considering a project such as this |
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#62 | ||
Glory To Arstotzka
![]() Join Date: May 2012
Location: Scotland
Posts: 85
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Currently working on converting the whole engine into OO C++ code, which is taking a very long time, as you might imagine. However, it'll definitely be worth it in the long run because the code will be vastly neater. Plus, I don't need to manage heap storage because C++'s new and delete (and the underlying malloc) work just fine on GBA! Will need to try to work out how to interact with the malloc system to integrate it into the sprite and palette allocation systems I want to build, though.
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#63 |
Newbie
Join Date: Apr 2015
Posts: 7
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Has there been any progress in recent months?
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#64 |
Glory To Arstotzka
![]() Join Date: May 2012
Location: Scotland
Posts: 85
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Quite a bit, but since I am now working full time, development time has been severely restricted.
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#65 |
Newbie
Join Date: Apr 2015
Posts: 7
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#66 | |
Glory To Arstotzka
![]() Join Date: May 2012
Location: Scotland
Posts: 85
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Spoiler:
I've done a lot of work on scripting, though the engine does not fully work as yet.
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#67 |
Newbie
Join Date: Apr 2015
Posts: 7
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How's this project coming along?
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#68 | |
Newbie
Join Date: Apr 2016
Posts: 1
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#69 |
Glory To Arstotzka
![]() Join Date: May 2012
Location: Scotland
Posts: 85
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My computer died not long after the last update I gave you. As a result of this, I lost months of progress on the engine.
Off the back of that, I somewhat lost interest in the project until about a month ago where I started to actively work on it again. However, most of that time was spent bringing the engine back to the point that it was at before the computer death. The only real progress I've made is that I have a somewhat functional intro to the game now - that is, you press new game and it does the whole professor intro thing.
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Tags |
engine, homebrew, jambo51, pokemon |
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